Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
|
Posted - 2008.08.02 20:33:00 -
[1]
Local.
Local is totally unrealistic. When a guy jumps in, even before gate activation U can see him. U can check him out totally.
Proposal.
Make space for a scanner, like the one we already have. But this one will be continually updated, without having to press scan/scan/scan. Give it a realistic range (which could be module modified). This way in very big systems, you wont know what happened in gate 140AU away. Then put in local channel all info that scanner gets, depending on readings. For example for targets that are cloaked, just say that it has a weak signal (thus not giving away ship type/pilot name/alliance). Unindetified Ship... For better reading give more info accordingly.
You suddenly pick a reading on scanner! Alert. Then when signal is stronger you can see if you have an enemy approaching (perhaps already in warp?) or a friend. More ideas on this so we give it a detailed description are welcome.
The thing is that this way, local will not be like a GOD-LIKE-INTEL, it will look like more like todays flight-sim radars, and i think it will look really really cool. It will give scouts a really new role, and make engaments even unexpected than now.
Local will be still in place, bit it will have feed only by scanners info, i.e. somewhat more realistic.
And did i mention that game will look much more cool? I am excited with this idea!
|

Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
|
Posted - 2008.08.02 20:45:00 -
[2]
Dont start bashing.
I know there are a loot of threads. But i cant actually read them all.
I didnt say remove local. I gave an Idea about putting a radar on (with some nice graphics/and voice warnings) which is something that i havent seen so far.
Its more like modify use of local, and give a nice grafical boost to the game.
|

Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
|
Posted - 2008.08.02 22:49:00 -
[3]
4Au radar would be too small to keep an eye on a whole system.
My idea was a base range of 100au maybe ( - + depending on ship type/modules/skills)
Have in mind any Flight simulator.
Now. Local still exists, but the info is directly a name list of the radar. (This could also minimize overview use also)
|

Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
|
Posted - 2008.08.02 23:35:00 -
[4]
Originally by: Crumplecorn
Originally by: Bruce Deorum realistic
Ze can of vurms, she is urpened ja?
RADAR signals travel at the speed of light. So obviously your proposed scanner will have a delay in update depending on how far away the target it.
Scanner as per now, is instantly updated. No light speed limits.
|

Bruce Deorum
Minmatar Mythos Corp RAZOR Alliance
|
Posted - 2008.08.03 10:27:00 -
[5]
Originally by: Typhado3 /signed
kk just my personal spin on it but I'd say give it a few modes that vary in range (4au, 14au, 100au) and cycle time on scan (5sec, 20sec, 60 sec) (numbers just examples). Insert skills to increase range/reduce cycle time etc. (also might wanna give large boosts to this if you are flying a cov ops ship.
As for cloaks being detectable I'd say cov ops cloaks should not be detectable this way.
Well, i dont want to alter the gameplay much. So i'd prefer the instant update. As for the range modes i would be ok. It would look really cool. And it would just simulate current local channel (which would be there again).
As for cloacked ships i suggest something like this. Cloaked ships show up as a reading, but no position, no ship info, no pilot info shows up. But u know a ship is there. (like in local u know a pilot is there even if he is in a cov op.)
Perhaps Cov Ops Cloak, dont show up at all.
Or perhaps u know when gate activation occurs, but u still get no-reading (thus meaning that someone entered from this gate, but appart from that u are blind...)
It would be so cool. You would actually feel like a true pilot.
|
|
|